![]() Video tutorial mostly about generating curves from mesh surface, with some tips and tricks, problem solving and stuff. Generating vertex color/weights gradients for ribbons.Curve Resampling – increase, decrease curve/ribbon points amount, while preserving it’s tilt and radius.generating randomized ribbons UV’s (you can draw multiple uv boxes, that will be randomly picked for each ribbon strand).ability to convert stuff eg: Grease Pencil strokes to Particle Hair or Curves ribbons, Curves to Particle Hair, Particle Hair to curve ribbons.ability to adjust ribbons radius profile over strand length to taper the ribbons shape.easy and convenient switching back and forth between curve ribbons and mesh mesh, while preserving uv’s. ![]()
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